On The Beginning Of The Next Generation Of User Interface: Augmented Reality
Par Julien le jeudi 26 mars 2009, 13:43 - Lien permanent
I have long been an advocate of going beyond the current paradigms i.e
mouse, desktops.
The current evolution for 2009 is on touching screens, popularized by Apple
with iPhones.
March 2009 may be remembered as the real start of a breakthrough in user
interfaces, as Vuzix and
Metaio have just combined their
forces to release the
first commercial augmented reality user interface.
Portability and pixels to be told by the computer
Vuzix have been developping a "head up display" that's the ultimate solution
for screens. By being on the nose, you can combine ultra portability, actually
wearability, and a huge number of pixels allowing to see as much information as
with a screen for a desktop computer.
The revolution is to combine it with a digital camera from Metaio, the "CamAR",
that can get what you're seeing and show additional information on top of
it.

Portability and maniability to tell the computer
As this point, you may say that you've already seen this kind of system.
But here, the "be told" part of the interface is completed by a new way to tell
the computer, via a PhasAR, a kind of joystick to control what's you're seeing
on the wearable screen.

From niche innovation to mainstream commercial
success
As I said before, this is just the beginning.
Everything may be too big to seduce more than the people not afraid to look
like cyborgs.
The CPU power needed to understand the data as well as what Intel demonstrated
a long time ago in an Asian IDF and fit in the pocket may not be there
yet.
And most of all, no OS has ever been built from scratch for this, being to it
what Mac OS were to the desktop and webOS is to be to the touch palmtop.
It took around 20 years between the first personal computer from Apple and the
definitive mainstream success of personal computers with...Windows 95.
Let's hope that some smart guy will make this transition a little bit
faster...